You decide to break a window to distract a guard but it instead alarms everyone around meaning you can’t poison the air system.
You steal from a bin, maybe someone reports that and security becomes higher in the area making your main mission a little harder. Like Noita above it, Streets of Rogue has a rather wonderful responsiveness to each action. This being said, what makes Streets of Rogue so good is the way it blends so many systems together so efficiently. Its name being a witty portmanteau of Streets of Rage and Rogue gives a surprisingly ok expression of what exactly Streets of Rogue gives you: the opportunity to punch bad guys whilst also giving you the freedom of a large top-down map.